A FIVE-REALM EXPEDITION
Seven classes.
Five realms.
Choose your class. Summon your legend.
Defeat five realm bosses. Grow stronger with every level.
THE RITUAL WAITS
Take a breath.
Your match is paused.
A SERVANT’S FIELD GUIDE
Win your wish.
Solo: one hero. Online: up to seven heroes in one cooperative party.
Explore five modular realms and defeat increasingly powerful bosses. Collect shared boss boons to permanently raise health, mana and stamina, then use the Grail passage to reach the next level. Creatures hold still for the first 10 seconds, then swarm. Open chests, find the way round shut doors, and beat the realm boss: the fifth boss completes the campaign; a full party defeat ends the expedition.
The reticle highlights visible targets and warns when a wall blocks your aim. Press J for class traits and attack details. The side panel is a read-only guide: aim with your cursor and use the listed keys. Gold chests hold relics. Blue wells restore mana. Ordinary creature kills restore 1 HP and 1 mana; mini-boss kills restore 30 HP and 30 mana. Attacks cost stamina: basic 8, specials 16/22, Noble Phantasm 35. Standing still without attacking refills stamina from empty in 15 seconds; movement recovers at half speed. Noble Phantasms need 65 mana, 35 stamina and a finished cooldown. Red attack zones warn of lethal Noble Phantasms—escape before they resolve.
THE NEXT REALM AWAITS
Preparing the room…
Your expedition is waiting safely.
THE RITUAL IS COMPLETE
The Grail is yours.
Unexplored corridors are dimmed. Nearby enemies appear in red. Gold marks your position.
THE THRONE’S RECORDS